Joshua Carbee

I'm a Software Engineer

About

Hello! I'm Josh, a software engineer and game developer passionate about learning and creating innovative solutions and engaging experiences for others. Welcome to my website, where I showcase my work and skills in software engineering.

Software Engineer & Game Developer

With over five years of professional experience in software engineering, I enjoy applying my skills to craft innovative solutions and design interactive systems. I currently reside in the Seattle area and am always on the lookout for new opportunities.

  • Degree: B.S. Computer Science
  • Phone: (+1) 321-431-6018
  • City: Seattle, WA
  • Email: jcarbee98@gmail.com

Resume

With a strong foundation in software engineering and a passion for game development, I have gained valuable experience through my education and career. Below is a summary of my journey, highlighting the skills and expertise I've developed over the years.


View my full resume here

Summary

Joshua Carbee

Software engineer with 5+ years of experience developing scalable backend systems and data-driven applications. Always on the lookout for opportunities to expand my expertise and work with teams that are passionate about taking on new challenges.

  • Seattle, WA
  • +1 (321)-431-6018
  • jcarbee98@gmail.com

Education

Bachelor of Science in Computer Science

2016 - 2019

Florida State University, Tallahassee, FL

I earned my degree in Computer Science from Florida State University, where I developed a strong foundation in software development and passion for finding creative solutions to problems.

Projects

Game Development

2024 - Present
  • Solo developer of Autopelago, a factory-automation exploration game set across a series of floating islands
    • Managing the full development lifecycle to date, overseeing all aspects of design, implementation, and ongoing iteration
  • Solo developer of Heart Snatcher, a fast-paced top-down action game built with Unity and C#
    • Managed the full development lifecycle, overseeing all aspects of design, implementation, and release
  • Released a demo for Spell Crawler, a top-down RPG built with Unity and C#
    • Designed and implemented core systems including procedurally generated dungeons, turn-based combat, and enemy AI

Professional Experience

L3Harris Technologies

Remote — Jan 2020 - Present

Software Engineer II

Software Engineer II
  • Supported the full software development lifecycle across several teams, delivering high-quality features while consistently meeting sprint commitments
  • Integrated algorithms and automated workflows within a federated geospatial data marketplace, developing custom ingestion scripts and advanced SQL queries to support imagery processing and analytics across multiple customer programs
  • Led the design and implementation of 40+ REST API endpoints for a data access layer supporting large-scale spatial data queries, improving dataset accessibility and enabling downstream applications to retrieve geospatial data efficiently
  • Developed an automated testing framework for the data access layer to validate API outputs againstcustomer specifications, improving system stability and saving $200K in development costs throughreduced manual verification
Deputy Technical Lead
  • Provided technical guidance to a team of 11 engineers, resolving development blockers and maintaining sprint velocity across multiple customer contracts
  • Led sprint planning, backlog refinement, and task prioritization, aligning engineering work with program objectives and ensuring consistent delivery of sprint commitments
  • Mentored incoming college graduate hires by guiding them through team workflows, tools, and development practices, accelerating onboarding and enabling faster contribution to active projects
Deputy Product Owner
  • Oversaw communications between the development team and customers, resolving technical questions and development blockers to maintain sprint progress to enable timely delivery of planned work
  • Represented the voice of the customer during sprint planning and backlog refinement ensuring prioritized features aligned with operational needs

Diverse Computing

Tallahassee, FL — May 2019 - Dec 2019

Junior Systems Analyst

  • Implemented a web application using Angular, Spring, and Java to track compliance with CJIS security policy
  • Produced front-end and back-end improvements as well as MySQL database integration

Technical Skills

Technologies and tools I’ve used through professional software engineering work and personal development projects.


Programming Languages

Java, C#, C++, Python, Groovy, SQL

Tools & Environments

Unix/Linux, Unity, Docker, Git, PostgreSQL, Oracle, Atlassian/Jira, Jenkins, VirtualBox

Portfolio

Autopelago

Mar 2026 - Present

Autopelago is a game about creating automated factories to help you explore a set of floating islands. Create increasing complex items and gear to help you return to your home far above.



Heart Snatcher

June 2025 - October 2025

Heart Snatcher is a fast-paced, top-down action game where you dodge obstacles across several levels and earn rewards along the way. Check it out on Steam!



Spell Crawler

Aug 2024 - June 2025

Spell Crawler is a top-down RPG set in a post-apocalyptic setting featuring procedurally generated dungeons and turn-based combat. Combine powerful spells and the equipment at your disposal to overcome the odds.


Follow development updates on my Itch.io page

Contact

Have any questions regarding my experience or want to chat? Feel free to reach out over email or phone.

Address

Seattle, WA 98117

Call Me

+1 (321)-431-6018

Email Me

jcarbee98@gmail.com