Joshua Carbee

I'm a Software Engineer

About

Hello! I'm Josh, a software engineer and game developer passionate about learning and creating innovative solutions or engaging experiences for others. Welcome to my website, where I showcase my previous work and skills in software engineering.

Software Engineer & Game Developer

With over five years of professional experience in software engineering, I enjoy applying my skills to craft innovative solutions and design interactive systems. I currently reside in the Seattle area and am always on the lookout for new opportunities.

  • Degree: B.S. Computer Science
  • Phone: +321-431-6018
  • City: Seattle, WA
  • Email: jcarbee98@gmail.com

Technical Skills

Below are the technical skills I've developed through years of software engineering and personal projects. From programming languages to game engines and development tools, these are the technologies I use to bring ideas to life.

Java 100%
SQL 90%
C++80%
C# 100%
Python 90%
Git 100%

Resume

With a strong foundation in software engineering and a passion for game development, I have gained valuable experience through my education and career. Below is a summary of my journey, highlighting the skills and expertise I've developed over the years.


View my full resume here

Summary

Joshua Carbee

Software engineer with 5 years of experience developing customer solution driven systems. Always on the lookout for opportunities to expand my expertise and work with teams that are passionate about taking on new challenges. Skilled in Java, C#, C++, SQL, and fast-paced environments.

  • Seattle, WA
  • 321-431-6018
  • jcarbee98@gmail.com

Education

Bachelor of Science in Computer Science

2016 - 2019

Florida State University, Tallahassee, FL

I earned my degree in Computer Science from Florida State University, where I developed a strong foundation in software development and passion for finding creative solutions to problems.

Projects

Game Development

2024 - Present
  • Solo Developer on Spell Crawler, a top-down RPG built using Unity/C# featuring procedurally generated dungeons
  • Designed and implemented game logic systems for turn-based actions and enemy AI
  • Gained hands-on experience managing a large-scale project, handling all aspects of development from programming to design
  • Developed and optimized procedural generation systems to create dynamic dungeon layouts and add replayability

Professional Experience

Senior Associate Software Engineer

Jan 2020 - Present

L3Harris Technologies, Remote

  • Supporting the full software development lifecycle of several large-scale classified and unclassified programs within L3Harris Technologies
  • Acting as Deputy Tech Lead to assist with sprint planning, team coordination, and ensuring alignment with project objectives and efficient distribution of tasks
  • Collaborate with customers and cross-functional teams to implement features and modifications based on evolving requirements, successfully delivering program contracts exceeding $10M
  • Developing software solutions for processing, storing, and managing geospatial imagery, along with designing a data access layer to streamline information retrieval and accessibility
  • Design and integrate RESTful services with relational databases (Postgres and Oracle) to ensure scalable data management across diverse environments and customer sites.
  • Contributed to requirement gathering, facilitated technical discussions, and conducted code reviews to enhance development quality and accelerate delivery, consistently meeting or exceeding deadlines
  • Deployed updates to the program’s automated tools to improve developer’s efficiency and save the company an estimated $12k in savings per year
  • Enhance and expand test suites to ensure the stability and quality of each iterative release

Junior Systems Analyst

May 2019 - Dec 2019

Diverse Computing, Tallahassee, FL

  • Implement a web application using Angular, Spring, and Java to track compliance with CJIS security policy
  • Produce front-end and back-end improvements as well as MySQL database integration

Portfolio

Spell Crawler

Aug 2024 - Present

Spell Crawler is a top-down RPG set in a post-apocalyptic setting featuring procedurally generated dungeons and turn-based combat. Combine powerful spells and the equipment at your disposal to overcome the odds. I've been developing this solo in Unity over the past few months and I can't wait to share more as progress continues.


Follow development updates on my Itch.io page

Contact

Have any questions regarding my experience or want to chat? Feel free to reach out over email or phone.

Address

Seattle, WA 98117

Call Me

+1 321-431-6018

Email Me

jcarbee98@gmail.com